Protection Paladin Glyphs and You!

So you’ve decided to be a Protection Paladin, you’ve got your shiny new gear, you’ve got all your talent points stowed away to empower you with all their holy might, and now you have to look at the Glyphs. Well I thought I’d do you a bit of a service and make this little guide on what kind of glyphs you should be looking to get.

I’m going to assume you’re a level 80 for the purposes of this guide.

Major Glyphs


Glyph of Divine PleaYou never want to be running without this bad boy. With our talents making Divine Plea have a 100% uptime, this is a free 3% damage reduction.

Glyph of Salvation – Hand of Salvation reduces our threat by 20% over 10 seconds, that’s its base function. However, with this glyph that function changes to add a 20% damage reduction whenever it’s cast on you, in addition to the threat reduction.

I have found this to be immensely useful as another emergency cooldown, and that’s why I’ve put it as essential. You have to be careful of your threat though, as you can’t use it when dps is biting at your heels otherwise they’ll draw aggro.

That’s it really, the other glyphs are up to personal preference, let’s have a quick look at them.


Glyph of Seal of Vengeance – This one increases your expertise by 10 while this seal is active, great for threat, but be sure to remove it if you’re going way over the expertise cap.

Glyph of Righteous Defence – Makes your taunts unable to miss. This is great for those bosses where you HAVE to get that taunt go through. Example: Deathbringer Saurfang, Lady Deathwhisper, Professor Putricide, Festergut, etc, etc)

Glyph of Avengers Shield – This glyph makes your Avengers Shield hit only target, but for twice the damage it normally does. This can be good for bosses, but due to Avengers Shield’s utility on trash and adds I would give this one a miss.

Glyph of Judgement – This makes your judgement spells hit 10% harder, always a good thing. This can be a good glyph choice for threat if you’re already close enough to the expertise cap to not need the Seal of Vengeance Glyph.

Glyph of Hammer of the Righteous – This makes Hammer of the Righteous hit an additional target. While this may seem good, if you use Seal of Command for trash or add tanking, there’s really no need for this Glyph.

Minor Glyphs

Glyph of Lay on Hands – This reduces the cooldown on your Lay on Hands spell by five minutes. This can be useful, it was much MORE useful back before they made it so that you can’t use it and then Divine Protection within 1.5 minutes of each other. However, it can be good if damage resistance won’t help you like a full health bar will, like the last percent of a boss when the healers are dead.

I would pick up this glyph if for no other reason than our other minor glyph options are quite crap.

Glyph of Sense Undead – Increases damage against undead by 1% when active, this is a free 1% increase to your damage when fighting undead, which you will be doing, ALOT.

Fill the last slot with anything you like, the other minor glyphs just decrease mana costs or increase buff durations.

There you have it! I hope you gleaned some good information from this post, if you have any questions (that maybe one person who reads this) just ask me in the comments. Or if you just want to point out how wrong I am, do it there too. J